The material toolbox provides a variety of parameters to change the appearance of a 3D model. It allows to adjust colors, opacity, reflection, occlusion shadows and much more.
1 The default shading mode.
2 Displays the normal map of the model.
3 Displays the underlying geometry of the model.
4 Ambient color. This is the color the model
5 Diffuse color.
6 Specular color.
7 Adjust the brightness of the color selected above (4, 5, 6) by dragging the white square vertically, and the saturation by dragging horzontally.
8 Adjust the hue of the color selected above (4, 5, 6)
Opacity, Specularity and Reflection
9 Changes the opacity. Drag the slider to the left to make the model more transparent, and to the right to make it more opaque.
10 Changes the glossyness of the surface. Drag the slider to the right to increase the amount of specular reflection.
11 Increase the amount of reflection to add a metallic look to the model.
12 Change the amount of large scale ambient occlusion to emphasize large details on the model.
13 Change the amount of medium scale ambient occlusion to emphasize medium sized details on the model.
14 Change the amount of small scale ambient occlusion to emphasize small details on the model.
15 For models with photographic texture, this slider changes the visibility of the texture.